- Patrick Stinson: Embedding Python as a Realtime Audio Scripting Engine. Topics will include separation and communication between the application and scripting engine, why Python is “safe” for audio work including empirical performance metrics, and caveats related to multithreaded processing as performance requirements increase. I will share my experiences using the standard CPython implementation to research and develop a state-of-the-art scripting engine for the Play professional sampling engine (http://www.soundsonline.com).
- Shandy Brown : Structuring Your Game’s Code. One approach to designing video games with a focus on rapid development and networked multiplayer capabilities. Shandy Brown will highlight key ideas in his tutorial. Fundamental topics such as event-based design, defining your game model, and separating the model and the view will be covered.
March 2, 2010
PyGameSF meetup Tuesday March 2nd 6pm @ the Sycip room on the fourth floor of the Main San Francisco Public Library
The March PyGameSF meet up will be at the Sycip conference room on the fourth floor of the main San Francisco public library beside civic center BART. The library closes at 8pm so we will reconvene to frjtz on hayes street for dinner/drinks afterwords.This month’s presentations are: