- Dan Grover : Audio on the iPhone/iPad. produce visually striking results. Dan (guy behind shovebox, etude, simplechord and phonefinger) will give an overview of the audio APIs available on the iPhone OS.
- Warren Stringer: Ontological synesthesia – performing visual music on the iPad. Warren Stringer will be showing Tr3, a platform for creating real time ontologies. Warren will be using Tr3 and OSC to create a visual music performance, using two iPads, projector, one iPhone, and one iPod touch. Anyone with OSC music controllers are welcome to join in. More information can be found here.
May 23, 2010
PyGameSF meetup Wednesday May 26th 6pm @ Main SF Public Library
The May PyGameSF meet up will be at the Sycip conference room on the fourth floor of the main San Francisco public library beside civic center BART. The library closes at 8pm so we will reconvene to frjtz on hayes street for dinner/drinks afterwords.This month’s presentations are:
March 2, 2010
PyGameSF meetup Tuesday March 2nd 6pm @ the Sycip room on the fourth floor of the Main San Francisco Public Library
The March PyGameSF meet up will be at the Sycip conference room on the fourth floor of the main San Francisco public library beside civic center BART. The library closes at 8pm so we will reconvene to frjtz on hayes street for dinner/drinks afterwords.This month’s presentations are:
- Patrick Stinson: Embedding Python as a Realtime Audio Scripting Engine. Topics will include separation and communication between the application and scripting engine, why Python is “safe” for audio work including empirical performance metrics, and caveats related to multithreaded processing as performance requirements increase. I will share my experiences using the standard CPython implementation to research and develop a state-of-the-art scripting engine for the Play professional sampling engine (http://www.soundsonline.com).
- Shandy Brown : Structuring Your Game’s Code. One approach to designing video games with a focus on rapid development and networked multiplayer capabilities. Shandy Brown will highlight key ideas in his tutorial. Fundamental topics such as event-based design, defining your game model, and separating the model and the view will be covered.
February 6, 2009
PyGameSF meetup Tuesday February 10th 6pm @ NEW VENUE: Main San Francisco Public Library
This months PyGameSF meet up is in a new venue, the STONG conference room on the first floor of the main San Francisco public library beside civic center BART. The library closes at 8pm so we will be finishing up earlier than usual and reconviening to frjtz on hayes street for dinner/drinks afterwords.
This month’s presentations are:
installations, and festivals, around the World – not to mention a couple of
extraterrestrial pilgrimages to burning man. Various and sundry devices
were used: tablets, midi controllers, vuppets, handicams, fisheyes, and
bubble domes – all deployed to fill dark spaces with light.
The backbone of the visual synth is a software patch-bay, called Tr3. Tr3
was originally a thin layer around C++ objects to marshal events. Tr3 has
since grown and shrunk. “Grown” in that Tr3 was redesigned to be an
executable ontology for real-time events – complete with a visualization.
“Shrunk” in that one of Tr3’s parsers was written in Python. Since this is
a Pygame meetup, Warren will be focusing on the Python bits. Here’s what
might be covered:
1) Short demo of visual synth with tablet
a) short history of Tr3 (Windows version)
3) Python port in progress (Mac version)
a) Metaclass hacking the Python Dictionaries
b) A quasi-BNF parser using python statements with fixable exceptions
c) What Py2x won’t do, but what Py3K might (stack rewinding)
4) C++ back port from Python generated parse def
a) performances issues with Tr3.Py
b) Cross python c++ Issues (discussion)
6) Code release (suggestions?)
7) Future directions (suggestions?)
Belgian alternatives
Talk will include how to combine objective C and C++
and basic audio processing.
This month’s presentations are:
- Warren Stringer: Tr3.py media ontology demo and code firehose.
installations, and festivals, around the World – not to mention a couple of
extraterrestrial pilgrimages to burning man. Various and sundry devices
were used: tablets, midi controllers, vuppets, handicams, fisheyes, and
bubble domes – all deployed to fill dark spaces with light.
The backbone of the visual synth is a software patch-bay, called Tr3. Tr3
was originally a thin layer around C++ objects to marshal events. Tr3 has
since grown and shrunk. “Grown” in that Tr3 was redesigned to be an
executable ontology for real-time events – complete with a visualization.
“Shrunk” in that one of Tr3’s parsers was written in Python. Since this is
a Pygame meetup, Warren will be focusing on the Python bits. Here’s what
might be covered:
1) Short demo of visual synth with tablet
a) short history of Tr3 (Windows version)
3) Python port in progress (Mac version)
a) Metaclass hacking the Python Dictionaries
b) A quasi-BNF parser using python statements with fixable exceptions
c) What Py2x won’t do, but what Py3K might (stack rewinding)
4) C++ back port from Python generated parse def
a) performances issues with Tr3.Py
b) Cross python c++ Issues (discussion)
6) Code release (suggestions?)
7) Future directions (suggestions?)
- Robert Ferguson : Audio iPhone Development
Talk will include how to combine objective C and C++
and basic audio processing.
November 1, 2008
PyGameSF meetup Monday November 3rd 7pm @ Metreon San Francisco
This months PyGameSF meet up is on Monday November 3rd from 7pm on at the Metreon food court in San Francisco. This month’s presentations are:
-Tim ‘mithro’ Ansell “Taking over the universe! The story of Thousand Parsec project.”
About: Thousand Parsec is both a set of games and a framework for building 4X space empire building games (such as Master of Orion and Stars!). Come find out about it’s current status, how the project developed and where it is going.
-Casey Duncan “Getting to know Blender”
About: An introduction to the amazing OSS 3D modeling tool, Blender, and ways to use it to create assets for your Pythongames. This talk will cover topics like Subdivision modeling, Rendering for 2D games,
exporting models for 3d games.
-Tim ‘mithro’ Ansell “Taking over the universe! The story of Thousand Parsec project.”
About: Thousand Parsec is both a set of games and a framework for building 4X space empire building games (such as Master of Orion and Stars!). Come find out about it’s current status, how the project developed and where it is going.
-Casey Duncan “Getting to know Blender”
About: An introduction to the amazing OSS 3D modeling tool, Blender, and ways to use it to create assets for your Pythongames. This talk will cover topics like Subdivision modeling, Rendering for 2D games,
exporting models for 3d games.
October 2, 2008
PyGameSF September meetup slides and recordings.
I just got round to buying a domain and setting up a proper website for PyGameSF. I have uploaded the recordings and related materials from last month's PyGameSF talks. I will be doing this for prior talks I have slides and recordings for. Last month's talks were:
-Amar Chaudhary "Python, OpenSound Control and Open Sound World." -Keith Nemitz "Making PyGames That Make Money" Slides from Amar Chaudhary's talk can be found here and a recording of the talk is also available here.A recording of Keith Nemitz's 'Making PyGames That Make Money' talk can be found here.
June 11, 2007
October 20, 2005
October 25, 2004
October 5, 2004
September 19, 2004
TechMusicPurchase.
I have gradually been getting my head in gear to go back to college after my long summer of driving across America. I have been setting up my old pc as a router/firewall/wireless gateway (openbsd/authpf for the curius) which I also use to store/share all of my music and communicate with the outside world (it stays at home, powerbook flies with me).
On the music front I bought my ticket to see coil (Dublin concert hall) and I also bought their new album ANS which is made with this cool old one of a kind russian synthesizer which makes noises based on light passing through pictures drawn on a glass plate. The ANS album consists of 3 cds, a dvd of visuals to go with the music and a booklet containing pictures of all the patterns used to make the music.
Misc:
Lathe site.
The GAIM home page.
Nicotine the soulseek client I use.
The ultimate p2p app, a brilliant piece of software.
General information about ANS.
A review of a collection of early music made with ANS.
Buy coils new album ANS.
On the music front I bought my ticket to see coil (Dublin concert hall) and I also bought their new album ANS which is made with this cool old one of a kind russian synthesizer which makes noises based on light passing through pictures drawn on a glass plate. The ANS album consists of 3 cds, a dvd of visuals to go with the music and a booklet containing pictures of all the patterns used to make the music.
Misc: