- Patrick Stinson: Embedding Python as a Realtime Audio Scripting Engine. Topics will include separation and communication between the application and scripting engine, why Python is “safe” for audio work including empirical performance metrics, and caveats related to multithreaded processing as performance requirements increase. I will share my experiences using the standard CPython implementation to research and develop a state-of-the-art scripting engine for the Play professional sampling engine (http://www.soundsonline.com).
- Shandy Brown : Structuring Your Game’s Code. One approach to designing video games with a focus on rapid development and networked multiplayer capabilities. Shandy Brown will highlight key ideas in his tutorial. Fundamental topics such as event-based design, defining your game model, and separating the model and the view will be covered.
March 2, 2010
PyGameSF meetup Tuesday March 2nd 6pm @ the Sycip room on the fourth floor of the Main San Francisco Public Library
The March PyGameSF meet up will be at the Sycip conference room on the fourth floor of the main San Francisco public library beside civic center BART. The library closes at 8pm so we will reconvene to frjtz on hayes street for dinner/drinks afterwords.This month’s presentations are:
December 31, 2009
PyGameSF meetup Tuesday January 12th 6pm @ Stong Main San Francisco Public Library
The January PyGameSF meet up will be at the STONG conference room on the first floor of the main San Francisco public library beside civic center BART. The library closes at 8pm so we will reconvene to frjtz on hayes street for dinner/drinks afterwords.This month’s presentations are:
- Tim Thompson: the NthControl. For musical and visual performers, new touchscreen netbooks (Asus T91MT) and USB-connected touchscreens (Mimo 720-S) can augment the ubiquitous slider/knob/button box by providing a completely software-driven interface that avoids the bulk and distraction of a laptop interface. Tim has been experimenting in this area and will share his experience so far, including a demonstration of a python-based display/controller (NthControl) he is developing for upcoming musical/visual performances.
- Casey Duncan: Grease. Introducing Grease, a new open-source game engine for developing 2D games in Python. Grease is an component-based entity system with support for data-driven game development. Grease is designed from the ground-up for simplicity, rapid development and high-performance. It is intended to be fully interoperable with both pygame and pyglet, providing pluggable services for sprite and vector rendering, post-processing effects, physics, particle effects, event-driven logic scripting and eventually network support. Grease is in the early stages of development, Casey hopes to get input on the design and architecture, as well as encourage folks to contribute so they can use it for their own projects.
October 11, 2009
Random Tech Nugget: Creating a dictionary from a list in Python
Say you have a list and you want to create a dictionary such that the contents of the list become the keys of the dictionary. This is how you would do it:
| Python | | copy code | | ? |
| 1 | #Example, key = file name in list, value = path+filename |
| 2 | import os |
| 3 | path = os.path.abspath(os.path.dirname(__file__)) |
| 4 | mylist = ['harry.png', 'andy.png', 'dan.png'] |
| 5 | aDict = dict([(fn, os.path.join(path, fn)) for fn in mylist]) |
October 4, 2009
October 1, 2009
September 30, 2009
September 17, 2009
PyGameSF meetup Wednesday September 23 6pm @ Main San Francisco Public Library
The September PyGameSF meet up will be at the STONG conference room on the first floor of the main San Francisco public library beside civic center BART. The library closes at 8pm so we will reconvene to frjtz on hayes street for dinner/drinks afterwords.This month’s presentations are:
- Brad Busse, Harry Tormey, Keith Nemitz: “If we did do Pyweek9, here’s how and what happened”. An overview of the pyweek
experience, what works what doesn’t and why. - Niall O’Higgins: “OAuth and OpenID: A Python Hacker’s Guide.” Niall gives an overview of his experiences working with both OAuth and
OpenID.
August 7, 2009
PyGameSF meetup Wednesday August 12th 6pm @ Main San Francisco Public Library
The August PyGameSF meet up will be at the STONG conference room on the first floor of the main San Francisco public library beside civic center BART. The library closes at 8pm so we will reconvene to frjtz on hayes street for dinner/drinks afterwords.This month’s presentations are:
- Eric Bieschke and Casey Duncan: Xenotrader, a space trader MMO for the iPhone. The presentation will include such weighty topics as: Developing on Google App Engine, using jQuery and WebKit to create an interactive game, composing game sprites using nothing but CSS, HTML, masking tape and dental floss.
- Andrew Turley, Harry Tormey: Who is it?, anatomy of a facebook guessing game. This presentation will cover what it takes to build a facebook game while maintaining a modicum of sanity using pylons and
sqlalchemy.
July 12, 2009
PyGameSF meetup Wednesday July 15th 6pm @ Main San Francisco Public Library
The July PyGameSF meet up will be at the STONG conference room on the first floor of the main San Francisco public library beside civic center BART. The library closes at 8pm so we will reconvene to frjtz on hayes street for dinner/drinks afterwords.This month’s presentations are:
- Colin Bean: Interactive graphics on the Android mobile platform. An introduction to writing an Android application, working with OpenGL ES and using with some of the sensors available on HTC handsets.
- Rudrasen : Prototyping an original 2D RPG. This talk is about rapid game prototyping concepts with a mix of investigation , learning and applying ideas.